One
pleasant surprise we got when we started to use ACT
in production was just how powerful it was for modeling.
We soon found that we used many of the components
of the full ACT suite for all of our character modeling.
Not only was is faster than any other method -- by
a lot -- but we found that the quality of models we
were producing was considerably higher.
ACT-MTS
permits you to model characters faster and create
much richer detailed characters, all while producing
better technical quality character meshes. You can
also create proxy and sub skin characters and of course
muscle sets for your characters: all with embedded
UV mapping as well.
ACT-MTS can be used for all stages of character modeling
and it adds the ability to sculpt your models in real
time with muscles. You can start with an existing
model and easily add detailed musculature and subtle
skin inflections that are extremely difficult to do
by any other method.
With
the cgXScetionEditor you can work in 2D cross section
view. This is an extremely fast and accurate method
if you are starting by reproducing an existing mesh
you have -- perhaps from a 3D scan where the meshing
is poor although the overall shape is good.
Unlike
it's big brother - Absolute Character Tools 1.6 Pro,
you can't animate the musculature rigs with ACT-MTS.
Animation capabilities are not available nor are the
specific modifiers for animation that come with ACT
1.6 Pro (cgLink and cgVLink).
Fully
compatible: All ACT products are 100% compatible and
you can upgrade to ACT-Pro or exchange files with
ACT-Pro users without any problems.