Purchase via Turbosquid
 
   
facial muscles in Frankenstien
(jpg - 190KB)
 
Final Frankenstein (jpg - 82KB)
   
cgTubes create a tidy mesh
(jpg - 50KB)
 
muscle under skin
(jpg - 22KB)
   
cg Tubes make mapping easy
( jpeg - 134KB)
 
cross section editor
( jpg - 34KB)
   
You can download the latest divx video codec from www.divx.com
 
 

One pleasant surprise we got when we started to use ACT in production was just how powerful it was for modeling. We soon found that we used many of the components of the full ACT suite for all of our character modeling. Not only was is faster than any other method -- by a lot -- but we found that the quality of models we were producing was considerably higher.

ACT-MTS permits you to model characters faster and create much richer detailed characters, all while producing better technical quality character meshes. You can also create proxy and sub skin characters and of course muscle sets for your characters: all with embedded UV mapping as well.

ACT-MTS can be used for all stages of character modeling and it adds the ability to sculpt your models in real time with muscles. You can start with an existing model and easily add detailed musculature and subtle skin inflections that are extremely difficult to do by any other method.

With the cgXScetionEditor you can work in 2D cross section view. This is an extremely fast and accurate method if you are starting by reproducing an existing mesh you have -- perhaps from a 3D scan where the meshing is poor although the overall shape is good.

At present, ACT-MTS is exposed inside 3ds max as a suite of plug-ins:

  • ACT-MTS Primitives:
    • cgMuscles primitive
    • cgTubes primitive
  • Utilities
    • (for editing new ACT-MTS Primitives
    • cgXSectionEditor
  • Skin Deformation modifiers
    • cgMeshDeformer Static --
      this implements an entire skin deformation pipeline that includes:
      • Sub skin deformers
      • cgMuscle deformation
      • cgMuscle - ray method deformation
      • Sphere deformation
      • Mesh deformation
  • UV Deformers -- "in-skin" deformers
    • UV deformer
    • Relax

What's NOT in the ACT-MTS:

Unlike it's big brother - Absolute Character Tools 1.6 Pro, you can't animate the musculature rigs with ACT-MTS. Animation capabilities are not available nor are the specific modifiers for animation that come with ACT 1.6 Pro (cgLink and cgVLink).

Fully compatible: All ACT products are 100% compatible and you can upgrade to ACT-Pro or exchange files with ACT-Pro users without any problems.

 
 
 

 
Available now from TurboSquid
ACT 1.6 Modeling Tool Set $345

 
 
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