
Skeleton: New Optimised Skeleton with more detailed Spine, Skull and Ribcage.
Muscles: all existing muscles have been re-modeled and shaped for closer conformity to anatomical reference + 40 additional muscles have been added including more accurate Facial muscles.
Skin: Better Optimised Low Rez skin - conforms to the Ultimate Human Shape with new improved UVW co- ordinates.(ACT version, has better skinning and mesh Deformation)
3dsMax version - the 3dsMax version has a better skinning solution supporting wrist twist ulnar and radius rotation and better shoulder deformation, ACT version has more improved and stable muscle deformation added
Male Version only the Female v2 version will be available soon

We will be working hard to make cgHuman into a fully parametric human system for professional animators. The intention is not to compete with character animation systems such as Character Studio, CAT and Kaydara's HumanIK -- but rather to make cgHuman work with these and other human animation systems.

The cgHuman is designed primarily for character animation and white it is as anatomically accurate as possible where compromises had to be made they favor easy of character animation. This only applies to the muscles -- the skeleton is anatomically accurate. If users need complete anatomical accuracy then you need The Ultimate Human model. This is the most complete and accurate model of the human musculo-skeletal system ever made.

cgHuman 1.0 is available for just a few hundred dollars.

As a static model set in all major 3D formats. Rigged and ready to animate in ACT format.
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