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cgSkin is a revolutionary new skin simulation technology for deforming character skins. It is designed to have almost no set up time but to work much better then any current skinning methods. It is also designed to work as fast or faster than current skinning methods.

With cgSkin you can use any (one or many) control meshes to drive the skin -- this includes animated and deforming objects. The way cgSkin drives the skin simulates skin behaviors and you also have control (mapped) over skin tension in arbitrary directions -- a region of skin can be stretched in one direction only.


It uses a unique simulation approach that incorporates bonds within the skin and to the underlying control objects. It is extremely easy to set up and initialize. You also have extensive control over how the skin stretches and sticks to underlying control objects--and this control can be varied with painted weight maps.

cgSkin works amazingly well with traditional rigid bones. However it really excels when you start driving the skin with deformable control objects and  has proven to be a very stable and  valuable tool within the Film Production Pipeline.

An example of one of cgSkin's many powerful tension controlling features:- making use of vertex Paint Modifier to push and pull tension in differect directions  

 

 

 

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