cgSkin is a revolutionary new skin simulation technology for deforming character skins. It is designed to have almost no set up time but to work much better then any current skinning methods. It is also designed to work as fast or faster than current skinning methods.
With cgSkin you can use any (one or many) control meshes to drive the skin -- this includes animated and deforming objects. The way cgSkin drives the skin simulates skin behaviors and you also have control (mapped) over skin tension in arbitrary directions -- a region of skin can be stretched in one direction only.
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