INVITATION
TO TEST ACT MAYA
If you
are you are an expert in character work in Maya we
invite you to take part in the alpha testing.
The port
of ACT from 3ds max to Maya has been much harder than
we anticipated. We now have a very early alpha in
which the core technology is working although there
is almost no UI and the special sub object editing
modes are not present yet. Progress should be rapid
now.
If you
are very technical and have time you are welcome to
jump in now and start playing with the alpha now.
If at all unsure, please wait a few more weeks until
a more solid and feature rich version is available.
However it is at this early stage that we want feedback
of how people want ACT to work in large Maya pipelines.
Muscles
At present we have cgMuscles with their default (and
most useful) deformation engine. You have all the
standard Maya editing modes but none of our special
sub object editing modes.
The cgMuscles are a complete new base class of object
in Maya -- so even although it's very raw at the present
it is a major addition to Maya.
Sub-surface
deformation.
Our cgMeshDeformer technology is working, but there
is no UI at all... you have to use simple one line
MEL script to add deformation nodes.
ACT
Documentation
We will make the full ACT documentation available
to you all. This was written for the 3ds max version
but it will give you an idea of the principals behind
ACT and the full set of features that are coming in
the Maya version.
you are all also welcome to download the 3ds max demo
version if you want to. We will extend the authorization
for this for anyone that want it during the ACT Maya
beta. It is available at http://www.cgcharacter.com/documents/ACT16.zip
cgSkin
Beta.
Our full skin simulation technology is currently in
beta for the 3ds max platform. We intend to integrate
this technology into the first release of ACT for
Maya. This includes special new deformation engines
for cgTubes to drive skin with. IF any of you are
interested that beta is running at http://forum.cgcharacter.com/board/
just post an email to the General Discussion part
of the board to be added the beta group